TEDx 2016 Retrospective Last Friday, 8-13-2016, we were fortunate enough to take part in TEDx Minneapolis as part of the Innovation Lab show floor. It was here that we had our first public reveal of the Newt One late Beta – Beta 0.86 to be precise. As it was not a gaming event we received … Continue reading TEDx 2016 Retrospective and Beta 0.9
We were fortunate enough to show Beta 0.86b of Newt One at TEDx Minneapolis tonight in the Innovation Lab. It was an amazing event and we’ll be posting more pics and info on it soon after we’ve had a chance to look through the pics. The Beta 0.86b changelog: Issue 257: pause menu returns to … Continue reading Newt One Beta 0.86b at TEDx Minneapolis 2016
Well, we’re officially getting pretty close to Beta 1.01. Here’s the most recent updates for Beta 0.8: Issue 253: wiiu controller support Issue 254: pause menu controls updated for WiiU controller Issue 255: pause menu controls updated for XBox controller Issue 258: pause menu returns to main menu if in Forest, other Worlds go to … Continue reading Beta 0.8!
We released our Beta Gameplay video for Newt One today! It features footage of a bunch of new levels including some never before shown from the Glacier, Forest, and Clouds Worlds. Also in the vid are clips of the main powerups: Wings, Burst, and Wand as well as a sneak peak at a Disruptor. Check … Continue reading Beta Gameplay Video Release
While we are rounding out the gameplay content, we’re FINALLY able to start turning (some) of our attention towards the story and how we’ll deliver the narrative through cutscenes and the like in Newt One. More on this soon, but the seed has been planted!
Issue 220: for wand levels – if wand is held at start of level, do not spawn wand Issue 227: elder indicators on World Map for worlds with recovered wands Issue 234: disruptor environment and camera effects Issue 237: update wordbubble model Issue 239: wings grow as they are spread when floating Issue 240: update … Continue reading Beta 0.7
Newt One is at Beta 0.6 and we’ve got some potential big news that we’ll hopefully be able to share with you all soon! Beta 0.6 changelog: Issue 208: update cut scene handler to accommodate after realm hub functionality Issue 209: hide NEXT button at end of cutscene Issue 210: reorganize existing levels for final … Continue reading Beta 0.6
Newt is at beta 0.5! All the main gameplay features are now present in the game and we’re working hard on finalizing content and updating the narrative. Testers, you can expect a new build for testing soon! Checkout the brand new twitter (@dnanewtone) &/or our facebook page for more! Beta 0.5 Changelog: Issue 114: controller controlled … Continue reading Beta 0.5! New testing build soon
On Wed 6/8/2016 we brought the current build of Newt One to the International Game Developers Association (IGDA) Twin Cities meetup and presented the current state of the Newt One(mid-beta) as well as revealing the visual inspirations, music system workings, Internet-connected testing analytics system, and level design process. We were met with an overwhelmingly positive … Continue reading Newt One presentation at IGDA Twin Cities June 2016
Newt One is at beta 0.4 and we are getting ready to open up to some testing. Catch us on the new DNA Twitter account (@DNANewtOne) or on facebook.com/devnari if interested. Beta 0.4 Changelog: Issue 123: audio system refactor Issue 173: eliminate level start color pop Issue 195: wordbubbles adaptive based on control type Issue 196: … Continue reading Beta 0.4!